![]() In a couple of levels, the game designers do throw down some challenging gauntlets, with moving walls and spikes and the sort, but you're left thinking, "I wish the rest of the game was like that." ![]() Part of this is because there is rarely any urgency to your actions. Later on, there's a little more variation, but your breath is never exactly taken away. You can whittle the majority of puzzles here down to 'stack the blocks in a staircase fashion to enable the shorter blocks to climb up and get the rest of them to follow'. Thomas Was Alone is always extremely straightforward, and I never once experienced a 'wow' moment that many recent indie games have given me. What the game lacks, however, is a series of challenging and engaging puzzles to back the story up. In terms of video game storytelling, you'll have never experienced anything like this before. You'll be taken aback at just how much a simple voice-driven storyline can make you care so much about a set of shapes. The story is told by British comedian Danny Wallace, who fills you in on precisely what the blocks are pondering and what they think of the others. Thomas Was Alone is hugely stylish, with sharp visuals and suitably atmospheric music (quite the feat given that it's essentially a block world filled with abstract shapes).īut it's the narration that ironically gives Thomas its 'voice'. By switching between the different blocks and stacking them on top of one another, you can create pathways for each shape to reach its designated exit. Some are short and not very nimble, while others are flat and bouncy. But Thomas the rectangle can very rarely do this alone.Īlongside Thomas, there are a number of other shapes with names. In each level, your objective is to find a way to reach the exit. You control a rectangle on a quest to jump over coloured shapes and traverse abstract environments. Unfortunately, this nomenclature 'oversight' isn't the only one on the part of this game's developer.ĭespite Thomas Was Alone's inherent loveliness, you see, the simplistic nature of its puzzles can't be ignored. That's because for about 99 percent of the game, Thomas is most definitely NOT alone. ![]() *Spoiler alert: The name of this game doesn't really make much sense.* ![]()
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